Create any beautiful
games with Crayon.

Without the complexity of learning a game engine. Just a
single prompt, and a game you can play with your friends.

Try Crayon

Used by developers working at

  • Zynga
  • Google
  • The Sandbox
  • Lovable
  • Supabase

Play what people are making.

View all games

All games

Most game platforms make you learn the tools. Crayon lets you start with the idea.

Build a surfer game where the world is set on a beach/ocean with pearls to collect and sharks to dodge.

Model:

Default

3D

2D

Describe your game in plain english. Start with a genre, world, character, or just an idea.

Crayon's agents help define the rules and turn loose ideas into something more playable.

What kind of surfer game should this be?

Just one quick level

5 short levels

10 levels with increasing difficulty

How long should the game be?

Chill pearl-collecting ride

Fast arcade dodger

Level-based

A 3D surfer character split down the middle: untextured grey model on the left, the finished coloured version with helmet and headphones on the right.

Edit your game assets in plain english and make the game feel like yours.

Make a surfer character with cute chibi aesthetics

A frame of the finished surfer game: the character rides between shark fins collecting glowing pearls, score and pearl counter on screen.

Publish the game to Crayon’s Arcade, export for Poki, Crazy Games or host your own!

Game building that
feels whimsical.

Most people who want to make a game never make one. The idea is there. The world is there. But between that idea and a real game sits an entire stack of tools, tutorials, engines, code, assets, and production work.

Crayon makes that gap smaller. It turns game building into something closer to sketching. Describe what you want. Shape the world. Dress up the player. Tune the rules. Share the game with a link.

No learning curve. Just a beautiful, playable first version of the game in your head.

In the press

Inside Crayon: A conversation with Crayon's founders

Vibecode.gameYGG

Read the interview